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Linear Programming Algorithms

Linear Programming Definition

Linear programming is the problem of finding a vector x that minimizes a linear function fTx subject to linear constraints:

such that one or more of the following hold: A·x ≤ b, Aeq·x = beq, l ≤ x ≤ u.

Interior-Point Linear Programming


The default interior-point method is based on LIPSOL ([52]), which is a variant of Mehrotra's predictor-corrector algorithm ([47]), a primal-dual interior-point method.

Main Algorithm

The algorithm begins by applying a series of preprocessing steps (see Preprocessing). After preprocessing, the problem has the form


The upper bounds constraints are implicitly included in the constraint matrix A. With the addition of primal slack variables s, Equation 6-63 becomes


which is referred to as the primal problem: x consists of the primal variables and s consists of the primal slack variables. The dual problem is


where y and w consist of the dual variables and z consists of the dual slacks. The optimality conditions for this linear program, i.e., the primal Equation 6-64 and the dual Equation 6-65, are


where xizi and siwi denote component-wise multiplication.

The quadratic equations xizi = 0 and siwi = 0 are called the complementarity conditions for the linear program; the other (linear) equations are called the feasibility conditions. The quantity

xTz + sTw

is the duality gap, which measures the residual of the complementarity portion of F when (x,z,s,w) ≥ 0.

The algorithm is a primal-dual algorithm, meaning that both the primal and the dual programs are solved simultaneously. It can be considered a Newton-like method, applied to the linear-quadratic system F(x,y,z,s,w) = 0 in Equation 6-66, while at the same time keeping the iterates x, z, w, and s positive, thus the name interior-point method. (The iterates are in the strictly interior region represented by the inequality constraints in Equation 6-64.)

The algorithm is a variant of the predictor-corrector algorithm proposed by Mehrotra. Consider an iterate v = [x;y;z;s;w], where [x;z;s;w] > 0 First compute the so-called prediction direction

which is the Newton direction; then the so-called corrector direction

where μ > 0 is called the centering parameter and must be chosen carefully.  is a zero-one vector with the ones corresponding to the quadratic equations in F(v), i.e., the perturbations are only applied to the complementarity conditions, which are all quadratic, but not to the feasibility conditions, which are all linear. The two directions are combined with a step length parameter α > 0 and update v to obtain the new iterate v+:

where the step length parameter α is chosen so that

v+ = [x+;y+;z+;s+;w+]


[x+;z+;s+;w+] > 0.

In solving for the preceding predictor/corrector directions, the algorithm computes a (sparse) direct factorization on a modification of the Cholesky factors of A·AT. If A has dense columns, it instead uses the Sherman-Morrison formula. If that solution is not adequate (the residual is too large), it performs an LDL factorization of an augmented system form of the step equations to find a solution. (See Example 4 — The Structure of D in the MATLAB® ldl function reference page.)

The algorithm then loops until the iterates converge. The main stopping criteria is a standard one:


are the primal residual, dual residual, and upper-bound feasibility respectively, and

is the difference between the primal and dual objective values, and tol is some tolerance. The sum in the stopping criteria measures the total relative errors in the optimality conditions in Equation 6-66.


A number of preprocessing steps occur before the actual iterative algorithm begins. The resulting transformed problem is one where

  • All variables are bounded below by zero.

  • All constraints are equalities.

  • Fixed variables, those with equal upper and lower bounds, are removed.

  • Rows of all zeros in the constraint matrix are removed.

  • The constraint matrix has full structural rank.

  • Columns of all zeros in the constraint matrix are removed.

  • When a significant number of singleton rows exist in the constraint matrix, the associated variables are solved for and the rows removed.

While these preprocessing steps can do much to speed up the iterative part of the algorithm, if the Lagrange multipliers are required, the preprocessing steps must be undone since the multipliers calculated during the algorithm are for the transformed problem, and not the original. Thus, if the multipliers are not requested, this transformation back is not computed, and might save some time computationally.

Active-Set linprog Algorithm

The medium-scale active-set linear programming algorithm is a variant of the sequential quadratic programming algorithm used by fmincon (Sequential Quadratic Programming (SQP)). The difference is that the quadratic term is set to zero.

At each major iteration of the SQP method, a QP problem of the following form is solved, where Ai refers to the ith row of the m-by-n matrix A.

The method used in Optimization Toolbox™ functions is an active set strategy (also known as a projection method) similar to that of Gill et al., described in [18] and [17]. It has been modified for both Linear Programming (LP) and Quadratic Programming (QP) problems.

The solution procedure involves two phases. The first phase involves the calculation of a feasible point (if one exists). The second phase involves the generation of an iterative sequence of feasible points that converge to the solution. In this method an active set, , is maintained that is an estimate of the active constraints (i.e., those that are on the constraint boundaries) at the solution point. Virtually all QP algorithms are active set methods. This point is emphasized because there exist many different methods that are very similar in structure but that are described in widely different terms.

is updated at each iteration k, and this is used to form a basis for a search direction . Equality constraints always remain in the active set . The notation for the variable is used here to distinguish it from dk in the major iterations of the SQP method. The search direction is calculated and minimizes the objective function while remaining on any active constraint boundaries. The feasible subspace for is formed from a basis Zk whose columns are orthogonal to the estimate of the active set (i.e., ). Thus a search direction, which is formed from a linear summation of any combination of the columns of Zk, is guaranteed to remain on the boundaries of the active constraints.

The matrix Zk is formed from the last m – l columns of the QR decomposition of the matrix , where l is the number of active constraints and l < m. That is, Zk is given by



Once Zk is found, a new search direction is sought that minimizes q(d) where is in the null space of the active constraints. That is, is a linear combination of the columns of Zk: for some vector p.

Then if you view the quadratic as a function of p, by substituting for , you have


Differentiating this with respect to p yields


q(p) is referred to as the projected gradient of the quadratic function because it is the gradient projected in the subspace defined by Zk. The term is called the projected Hessian. Assuming the Hessian matrix H is positive definite (which is the case in this implementation of SQP), then the minimum of the function q(p) in the subspace defined by Zk occurs when ∇q(p) = 0, which is the solution of the system of linear equations


A step is then taken of the form


At each iteration, because of the quadratic nature of the objective function, there are only two choices of step length α. A step of unity along is the exact step to the minimum of the function restricted to the null space of . If such a step can be taken, without violation of the constraints, then this is the solution to QP (Equation 6-68). Otherwise, the step along to the nearest constraint is less than unity and a new constraint is included in the active set at the next iteration. The distance to the constraint boundaries in any direction is given by


which is defined for constraints not in the active set, and where the direction is towards the constraint boundary, i.e., .

When n independent constraints are included in the active set, without location of the minimum, Lagrange multipliers, λk, are calculated that satisfy the nonsingular set of linear equations


If all elements of λk are positive, xk is the optimal solution of QP (Equation 6-68). However, if any component of λk is negative, and the component does not correspond to an equality constraint, then the corresponding element is deleted from the active set and a new iterate is sought.


The algorithm requires a feasible point to start. If the current point from the SQP method is not feasible, then you can find a point by solving the linear programming problem


The notation Ai indicates the ith row of the matrix A. You can find a feasible point (if one exists) to Equation 6-74 by setting x to a value that satisfies the equality constraints. You can determine this value by solving an under- or overdetermined set of linear equations formed from the set of equality constraints. If there is a solution to this problem, then the slack variable γ is set to the maximum inequality constraint at this point.

You can modify the preceding QP algorithm for LP problems by setting the search direction to the steepest descent direction at each iteration, where gk is the gradient of the objective function (equal to the coefficients of the linear objective function).


If a feasible point is found using the preceding LP method, the main QP phase is entered. The search direction is initialized with a search direction found from solving the set of linear equations


where gk is the gradient of the objective function at the current iterate xk (i.e., Hxk + c).

If a feasible solution is not found for the QP problem, the direction of search for the main SQP routine is taken as one that minimizes γ.

linprog Simplex Algorithm

The simplex algorithm, invented by George Dantzig in 1947, is one of the earliest and best known optimization algorithms. The algorithm solves the linear programming problem

The algorithm moves along the edges of the polyhedron defined by the constraints, from one vertex to another, while decreasing the value of the objective function, fTx, at each step. This section describes an improved version of the original simplex algorithm that returns a vertex optimal solution.

This section covers the following topics:

Main Algorithm

The simplex algorithm has two phases:

  • Phase 1 — Compute an initial basic feasible point.

  • Phase 2 — Compute the optimal solution to the original problem.

    Note   You cannot supply an initial point x0 for linprog with the simplex algorithm. If you pass in x0 as an input argument, linprog ignores x0 and computes its own initial point for the algorithm.

Phase 1.  In phase 1, the algorithm finds an initial basic feasible solution (see Basic and Nonbasic Variables for a definition) by solving an auxiliary piecewise linear programming problem. The objective function of the auxiliary problem is the linear penalty function ,

where Pj(xj) is defined by

P(x) measures how much a point x violates the lower and upper bound conditions. The auxiliary problem is

The original problem has a feasible basis point if and only if the auxiliary problem has minimum value 0.

The algorithm finds an initial point for the auxiliary problem by a heuristic method that adds slack and artificial variables as necessary. The algorithm then uses this initial point together with the simplex algorithm to solve the auxiliary problem. The solution is the initial point for phase 2 of the main algorithm.

Phase 2.  In phase 2, the algorithm applies the simplex algorithm, starting at the initial point from phase 1, to solve the original problem. At each iteration, the algorithm tests the optimality condition and stops if the current solution is optimal. If the current solution is not optimal, the algorithm

  1. Chooses one variable, called the entering variable, from the nonbasic variables and adds the corresponding column of the nonbasis to the basis (see Basic and Nonbasic Variables for definitions).

  2. Chooses a variable, called the leaving variable, from the basic variables and removes the corresponding column from the basis.

  3. Updates the current solution and the current objective value.

The algorithm chooses the entering and the leaving variables by solving two linear systems while maintaining the feasibility of the solution.

The algorithm detects when there is no progress in the Phase 2 solution process. It attempts to continue by performing bound perturbation. For an explanation of this part of the algorithm, see Applegate, Bixby, Chvatal, and Cook [59].


The simplex algorithm uses the same preprocessing steps as the interior-point linear programming solver, which are described in Preprocessing. In addition, the algorithm uses two other steps:

  1. Eliminates columns that have only one nonzero element and eliminates their corresponding rows.

  2. For each constraint equation a·x = b, where a is a row of Aeq, the algorithm computes the lower and upper bounds of the linear combination a·x as rlb and rub if the lower and upper bounds are finite. If either rlb or rub equals b, the constraint is called a forcing constraint. The algorithm sets each variable corresponding to a nonzero coefficient of a·x equal to its upper or lower bound, depending on the forcing constraint. The algorithm then deletes the columns corresponding to these variables and deletes the rows corresponding to the forcing constraints.

Using the Simplex Algorithm

To use the simplex method, set the Algorithm option to 'simplex' using optimoptions.

options = optimoptions(@linprog,'Algorithm','simplex');

Then call linprog with the options input argument. See the reference page for linprog for more information.

linprog returns empty output arguments for x and fval if it detects infeasibility or unboundedness in the preprocessing procedure. linprog returns the current point when it

  • Exceeds the maximum number of iterations

  • Detects that the problem is infeasible or unbounded in phases 1 or 2

When the problem is unbounded, linprog returns x and fval in the unbounded direction.

Basic and Nonbasic Variables

This section defines the terms basis, nonbasis, and basic feasible solutions for a linear programming problem. The definition assumes that the problem is given in the following standard form:

(Note that A and b are not the matrix and vector defining the inequalities in the original problem.) Assume that A is an m-by-n matrix, of rank m < n, whose columns are {a1a2, ..., an}. Suppose that is a basis for the column space of A, with index set B = {i1, i2, ..., im}, and that N = {1, 2, ..., n}\B is the complement of B. The submatrix AB is called a basis and the complementary submatrix AN is called a nonbasis. The vector of basic variables is xB and the vector of nonbasic variables is xN. At each iteration in phase 2, the algorithm replaces one column of the current basis with a column of the nonbasis and updates the variables xB and xN accordingly.

If x is a solution to A·x = b and all the nonbasic variables in xN are equal to either their lower or upper bounds, x is called a basic solution. If, in addition, the basic variables in xB satisfy their lower and upper bounds, so that x is a feasible point, x is called a basic feasible solution.

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