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Multibody Systems

Assemble rigid bodies with joints and constraints

Simscape Blocks

6-DOF Joint Joint with one spherical and three prismatic primitives
Bearing Joint Joint with one prismatic and three revolute primitives
Bushing Joint Joint with three prismatic and three revolute primitives
Cartesian Joint Joint with three prismatic primitives
Cylindrical Joint Joint with one prismatic and one revolute primitives possessing parallel motion axes
Gimbal Joint Joint with three revolute primitives
Pin Slot Joint Joint with one prismatic and one revolute primitives possessing mutually orthogonal motion axes
Planar Joint Joint with one revolute and two prismatic primitives
Prismatic Joint Joint with one prismatic primitive
Rectangular Joint Joint with two prismatic primitives
Revolute Joint Joint with one revolute primitive
Spherical Joint Joint with one spherical primitive
Telescoping Joint Joint with one prismatic and one spherical joint primitive
Universal Joint Joint with two revolute primitives
Weld Joint Joint with zero primitives
Angle Constraint Kinematic constraint for fixing angle between two frame Z axes
Distance Constraint Kinematic constraint for fixing distance between two frame origins
Bevel Gear Constraint Kinematic constraint for transferring rotational motion at a fixed ratio about arbitrarily oriented axes
Common Gear Constraint Kinematic constraint for transferring rotational motion at a fixed ratio about parallel axes
Rack and Pinion Constraint Kinematic constraint for converting between rotation and translation
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